agentique

· local-ai

Your GPU budget is behind, not the models

For a long time, "local AI" meant a smaller model that did noticeably worse. Everything I read this week points at that gap closing faster than I expected.

Ternlight is a 7MB embedding model — 5MB in its mini form — that ships as an npm package and generates embeddings in about 5 milliseconds on a CPU, no server involved. And Google's Gemma 4 E2B demo runs entirely in the browser through WebGPU at around 255 tokens a second on an Apple M4 Max. "Runs in a browser tab" used to be the caveat. Now it's just a reasonable way to ship something.

The hardware side is catching up too. Nvidia's RTX Spark is a 1-petaflop chip built for on-device agents on Windows PCs, with up to 128GB of unified memory. Running a real model locally is turning into a budget question, not a "can this even be done" question. And if you want to understand what's actually happening under the frameworks you use every day, NanoEuler builds a GPT-2-scale model from scratch in pure C and CUDA — hand-written tokenizer, training loop, all of it. I learned more skimming that repo than I expected to.

Two more worth mentioning. Mesh LLM pools GPUs you already own into a single OpenAI-compatible API, so you can skip the inference bill entirely by using hardware sitting in your own house. And there's a walkthrough for building a local agentic assistant with OpenClaw, Gemma 2, and Docker — free web search included, everything staying on your machine. It's a reasonable weekend project if you want to find out what a fully private setup actually costs you in capability.

My honest read: the models are ready before most people's hardware is. If you've been putting off going local, that's the part worth reconsidering first.

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